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::Walkthrough::

Stage enemies
Shakedown
Heatwave
Mobile Tracker
Mobile Home Mine
The Enforcer
K.G.Beast

Quick Summary: One of my favorite stages of the game, things really start to heat up now! This is the first time you must use the wall-jumping technique. More about that later.


The mobile home mines are easy to avoid by simply standing still near one until its flash begins to blink more rapidly. Then time your jump to prevent damage that the explosion will cause.


Wall-Jumping: There are two ways to reaching the top platform. You can either do it the hard way by continuing straight on and climbing up the ascending "steps" (thus, having to deal with a whole lot of heatwaves) - or by safely wall-jumping.





The wall-jump technique is all about timing. Jump towards the second wall and when you meet with it, press A again while directing the D-pad to the opposite wall. Continue this pattern to the very top.

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Enforcers can be real pains to dispose. There are 2 ways of getting through this point -

1.) Non-violent approach: If you want to save some ammo, you can in fact go right by it while ducking. As long as you are ducking, the bullets cannot hit you -- no matter where you duck from. When the enemy moves forward to reload, you should use that time to move further until he returns fire again.

2.) VIOLENCE!!: Take out a weapon, the batarang is fine, and let 'em have it.


After taking out the 2 enforcers, you now must fall down. (Note: You cannot be hurt by any sort of "falling damage" anytime in the game.)



K.G. beasts can be hard ninja pests, mind you. Your best offense is defense. Jump over him and just run like mad. (You could also stay a good distance away and throw him a dirk.)


Go onward into the exit and get ready for the first boss.